I’m Aleks — a designer, programmer and esports broadcast enthusiast who's always looking for new ways to help players understand and enjoy the games they love.

I've spent most of my career building tools for esports productions,
but lately I've been focusing on UI design in games.

A man in a green jacket and black pants standing on a mossy log in a forest, holding a camera, smiling, with trees and dry branches in the background.

Favorite Tools

  • Grid line notebook and a uni-ball pen

  • Sublime Text

  • Figma

  • Photoshop*

  • Chrome Dev Tools



    *When it’s not acting up

Résumé

⬤ 2017 - now layerth
⬤ 2016 - 2017 Moonduck Studios
⬤ 2013 - 2016 DotaCinema
⬤ 2011 - 2013 Pixel Laboratories

Just a decoration, color coded timeline of my work history.