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      <image:title>bukka's Blog - Looking back on 8 years of EFG x layerth - Net Worth Indicator</image:title>
      <image:caption>My first real feature. SUNSfan suggested it since it existed in HoN before. I built the early version while still at Moonduck. Seeing something you coded later appear in the actual game client is so motivating and really pushed me to keep experimenting.</image:caption>
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      <image:title>bukka's Blog - Looking back on 8 years of EFG x layerth - Talent Selection Notifier</image:title>
      <image:caption>Talents were just added to the game so viewers had no idea what players were choosing. I built a simple notifier that made the decision visible and immediate. Valve later added their own implementation to the game. This signaled that we were doing something good.</image:caption>
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      <image:caption>Radiant and Dire cooldowns shown independently. Our first ESL One exclusive that ended up in the game soon after.</image:caption>
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      <image:title>bukka's Blog - Looking back on 8 years of EFG x layerth - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>bukka's Blog - Looking back on 8 years of EFG x layerth - The extension ended up being one of my most successful side projects and I cherish it to this day!</image:title>
      <image:caption>Except when the patch drops mid-event at 2am</image:caption>
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      <image:title>bukka's Blog - Looking back on 8 years of EFG x layerth - Make it stand out</image:title>
      <image:caption>The challenging part was making the draft system fully reusable between all EFG events: ESL One (both Light and Dark), DreamLeague and the ever evolving EWC/Riyadh theme.</image:caption>
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      <image:caption>Tooltips are precisely styled to match their ingame design</image:caption>
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      <image:title>Work - layerth</image:title>
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      <image:title>Work - layerth</image:title>
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    <image:image>
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      <image:title>Work - layerth</image:title>
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    <image:image>
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    <image:image>
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      <image:title>Work - layerth</image:title>
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    <lastmod>2026-02-12</lastmod>
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      <image:title>Work - Pixel Laboratories - Dota Mythbusters</image:title>
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    <image:image>
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      <image:title>Work - Pixel Laboratories - Dota Mythbusters</image:title>
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    <image:image>
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      <image:title>Work - Pixel Laboratories - Dota Mythbusters</image:title>
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    <lastmod>2026-02-12</lastmod>
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      <image:caption>Home page showcasing active tournaments, streams and notable VODs</image:caption>
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    <image:image>
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      <image:caption>The first Dota 2 VODs section. Users could filter by events, teams, casters, heroes, dates and more!</image:caption>
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      <image:caption>Live streamers section</image:caption>
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  <url>
    <loc>https://www.bukurecki.com/work/pathfinder-artifaction</loc>
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    <priority>0.5</priority>
    <lastmod>2026-02-12</lastmod>
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    <lastmod>2026-02-12</lastmod>
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      <image:caption>The set of Midas Mode 2 in Denver</image:caption>
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    <image:image>
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      <image:title>Work - Midas Mode</image:title>
      <image:caption>UI of the real-time drafting app</image:caption>
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    <image:image>
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      <image:title>Work - Midas Mode</image:title>
      <image:caption>Some of the ideas that had to be implemented into the show (Art here is by the very talented Michael Shilliday)</image:caption>
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      <image:title>Work - Midas Mode</image:title>
      <image:caption>The VR scene in Unity</image:caption>
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      <image:title>Work - Midas Mode</image:title>
      <image:caption>Dashboard used to manage the link between Unity and the custom Dota map</image:caption>
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